Moves
One beat, ready to cut.
A move is one beat of a film — the job a clip does, such as a hook, a reveal or a proof point — that your agent drops into any launch video: 220 of them in 11 sets, all included with Pro. Every move ships in the set’s house style — and wears any video taste you own.
3 of 220 moves · Hook · Creator Overlays
Creator Overlays · 3
Hook · intro5 sLower third
A marigold bar rises, the name wipes in on a bone card and the role drops out beneath it, low and to the left.
--move lower-third
Hook · emphasis5 sKey point
A bone card rises beside the creator with a marigold "Key point" tab; one word of the takeaway gets the marigold block.
--move key-point
Hook · emphasis6 sQuote pull-out
A quote card rises with a marigold quote disc on its corner; the line reveals, one word gets the block, the attribution follows.
--move quote-pullout
How moves work
A move is a film with one scene.
Pick a move.
Each one is a single beat — an opener, a reveal, a stat, an end card — as one scene, 3 to 8 seconds, in 16:9, 1:1 and 9:16.
Start a film from it.
Your agent runs new.mjs with --move and the move’s slug, then edits words and figures. Check, QA and render work as for any film.
Wear any taste.
wear.md maps a Taste Stack video taste’s palette and type onto the move, so one beat comes in every style in the catalog.